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Hello Gary,
> wow! love the water and bubbles, the light from his flashlight looks great
> too!
Thank you very much. I wrote the function for the bubbles myself. It is just
a random function.
Something like
#declare S = seed(0);
#declare nr=1;
#while(nr < 80)
sphere{<-10+ rand(S)*(nr/10),
-70-nr^0.85,
100+ rand(S)*6-3 >,
//Size
(rand(S))^(200/nr)+1 pigment{rgbf <1,1,1,1>}
finish{reflection 0.2}interior{ior 0.8}}
#declare nr = nr+1;
#end
and used 4 of these for bigger and small bubbles.
The flashlight is a matrixlight and a spitlight together. I placed a small
glowing orb with high ambent inside the hand lamp transparent part to
let it look almost real. i know the light cone isn't perfect.. but hey ..
its LEGO ;)).
> what texture did you use for the coins?
Actually i didnt use a texture. I used the new coins from the LDraw update
that has been released yesterday.
The gold itself is part of the LGEO textures.
>
> BTW, you beet me to the punch- I was just thinking of posting a converted
> Mlcad scene today....ahh well maybe tommoro.
I cant wait so see it! ;)!!
Greetings
Carsten
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